You’ve played this game before. You may not remember it, but the game remembers you. I remember you.
Restore, Reflect, Retry is an interactive haunted game about a haunted game. It is the story of a 1980s kid being nostalgic about a childhood he never had. It is an analog horror game where the horror is ancient and familiar and lives in your house, and a science-fiction game where the science is fleshy and messy and only a squint away from the occult. It’s for the queer kids and the nerdy kids and the kids from broken homes, in whatever way your home was broken. It’s a bandaid and a nod—from my weird little heart to yours.
Find it at Choice of Games, and play on Web | Steam | Android | iOS.
Restore, Reflect, Retry is an interactive haunted game about a haunted game. It is the story of a 1980s kid being nostalgic about a childhood he never had. It is an analog horror game where the horror is ancient and familiar and lives in your house, and a science-fiction game where the science is fleshy and messy and only a squint away from the occult. It’s for the queer kids and the nerdy kids and the kids from broken homes, in whatever way your home was broken. It’s a bandaid and a nod—from my weird little heart to yours.
Find it at Choice of Games, and play on Web | Steam | Android | iOS.
In partnership with World of Darkness and Paradox Interactive, Sins of the Sires is a Choice of Games interactive novel based on “Vampire: The Masquerade” and set in the World of Darkness shared story universe. Out now! Steam | Android | iOS | Web.
In this elegy of blood, everyone in Athens owes your boss a favor, making you untouchable–for a time. Who will you use, who will you help, and who will you prey on?
Which part will you play in this game of masks?
In this elegy of blood, everyone in Athens owes your boss a favor, making you untouchable–for a time. Who will you use, who will you help, and who will you prey on?
Which part will you play in this game of masks?
Pockets, or When The Giants is an interactive fiction piece about transitioning partners surviving a quiet giant apocalypse. Made in Twine and published in 2021 as part of the Strange Lusts Issue of Strange Horizons.
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Rent-a-Vice is an interactive cyberpunk-noir mystery novel about addiction and exploitation. A 2018 Nebula Award for Game Writing Finalist.
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An Odyssey: Echoes of WarFight the sea god's wrath to reclaim your throne, and free yourself from the ghosts of war. Will you live forever as a hero, a sovereign, or as a god?
A queer, feminist, interactive retelling of The Odyssey. And what of the memories that haunt you: the ghosts of those that you slew on the fields of battle? Do you even want to return to Ithaca? What if you find love or peace somewhere along the way? Not all homes look the same. And what songs will the poets sing of you? |
Betwixt: The Story of YouDescribed as Lifeline meets Lord of the Rings, Betwixt is an epic smartphone adventure that helps you make sense of yourself.
As the story's protagonist, you find yourself trapped in the In-Between — a strange, magical world that responds to your emotions and makes real what you think. Your mission is to escape, but in order to do so, you will have to face yourself. Part I published in 2021. Available for iPhone. Android version coming soon! |
A short interactive story, available at sub-Q Interactive Fiction Magazine.
What happens to dreams if no one sleeps? Humans have stopped sleeping. In nightclubs, helplines, and 24/7 diners, people look for a way to dream. Shortlisted for the 2017 if:Book UK New Media Writing Prize. |
She will never lie to you.
A young couple on a train journey across Europe enter a tunnel that is much longer than they thought. A short interactive story. |
Interactive version of a flash piece originally published in Daily Science Fiction.
Remember when we could cry at every little thing? When we were younger, before the drought, we used to play a game in which you had 30 seconds to cry. The loser lived happily ever after. |